1. Gamestar Mechanic
While looking through the website, reading through the blog, and reviewing the teacher's start up guide I found a handful of examples for incorporating Gamestar Mechanic into the classroom. I think the strongest relationship that I can see using Gamestar Mechanic in ELA instruction and learning is to teach and practice the important skills of brain storming, drafting, and peer editing. In order to create a successful game design, students must first plan what they want their story to be about, who the characters will be, and what the plot will be. Then they will go about mapping out their design and hit road blocks where they will have to edit their work multiple times. They can then be encouraged to participate in peer review where other gamers (students) can try out the games and give feedback about possible 'glitches' and suggestions for improvement. Gamers can continue this cycle until they have created a game design that they are proud of and even take the opportunity to compare and contrast how their final product differs from their original plan. This can easily be connected to the writing process and motivate students to complete each of the steps, rather then simply handing in their first draft.
- system-based thinking
- creative problem solving
- art and aesthetics
- writing and storytelling
- STEM (science, technology, engineering, mathematics)
Screen shot of how far I've gotten in the game...a bit addictive!
2. Gaming in Education Philosophy
As an educator who transitioned into a technology specialists position this year, I feel like I can see the benefits of gaming in education from both perspectives. When I was in the classroom I used academic games as warm ups to math and literacy periods, as introductions to new topics, or as review material, and I even assigned some for homework to give students a break during vacations. I found that these academic games helped students work on foundational skills that were necessary to build on as we moved through the curriculum and I especially loved seeing the students becoming more self-confident and noticing their own progress and growth.
As a technology specialist I've focused on using games to support classroom instruction by collaborating with teachers and finding topic and age appropriate resources. I also focus on using gaming in the classroom to promote social interaction and discussions. Working with students on the autism spectrum, promoting social interactions are always a goal we work towards as a school.
3. Game Scenario/Script
click --> Earth's Essentials <-- click
4. Edmodo and ELA: potential partnership
Edmodo is a great resource that I was introduced to last year and was able to implement into my literacy class briefly at the end of the school year. I liked how I was able to provide all of the resources students needed for an assignment somewhere they could easily locate it and refer to. I used it to assign an essay based on a book we were studying. I provided a brainstorming worksheet that they could download and fill in right on the computer and then attach for a grade along with their final essay. It is also a great motivational tool because there is a social interaction aspect that looks just like the "news feed" wall on Facebook where students can post things related to school or not to one another. It also has a built in reward system where the teacher can assign badges for students' in different categories. I haven't been able to use my account since starting as the technology specialist this year but will be in a few weeks for a research study in my other course.
I really enjoyed your added information on Edmodo and all the interest things you have done personally with the program so far. I also like your post in general which has great charts and graphs to help us as fellow classmates understand some of these concepts a little better. Most importantly, I think your idea that educational gaming brings in participation from students that general may not and has an interaction level between students that cannot be found elsewhere is an exceptional point. The interaction we have with people everyday is a basis of life, whether it is an interview or talking to a teacher or at work; communication and teamwork are critical for success. Gaming can certainly lead to teamwork and also brainstorming for a common goal that may not be uncovered as easily in past lesson efforts. This is an idea that I will look closely at when remembering how important this is to the students future.
ReplyDeleteThanks for all of the great words! Sometimes I worry that I write too much and no one will read it because it's just so long! I'm thinking of bringing Gamestar Mechanic into the classroom as soon as I finish my research study with Edmodo and that becomes second nature to them. Otherwise it'll all be too overwhelming FOR ME!!
ReplyDeleteThank you for helping me understand Edmodo better. I think it's really cool that you can use this website not only to communicate with other teachers, but to provide resources for students to access.
ReplyDeleteSure! I'm by no means an expert, but if you have any questions I might be able to help.
DeleteI really like Edmodo. I like being able to connect with other teachers and share best practices and lesson plan ideas. Because of my class schedule and my school needs I haven't had the opportunity to really introduce it to my students but I do plan to do that soon.
ReplyDeleteI think if you aren't able to use the academic portion to them just yet, just create their accounts and let them use the social aspect so they get comfortable with it. Then you can do small things like create quizzes and polls on topics you may be teaching about.
DeleteI love your in-depth analysis on how games can be adopted in the ELA classroom to enhance teaching and learning. In particular, you presented a great game design model that would align with the ELA CCSS.
ReplyDeleteThere are more research done to investigate the impact of games on students' certain sets of skills (particularly students with autism and dyslexia). Here's one recent article about how video games may sharpen focusing skills in kids with dyslexia.
http://health.usnews.com/health-news/news/articles/2013/02/28/video-games-may-sharpen-focusing-skills-in-kids-with-dyslexia
I couldn't open your game senario. Please fix it and repost. Thank you!!!
PS. I like the discussion going on here. :D
Thank you and thank you for the article!
DeleteI updated the link, no idea why that happened but it should work now!